Pokemon StatsĪ Pokemon's actual stats are a result of its base stats, IV's, and a CP multiplier (determined by level). Victories will always have a minimum Battle Rating of 500īattle Rating is a way of measuring battles beyond simply "win" and "loss" it may be valuable to know not only which Pokemon can win, but which can do so while sustaining the least amount of damage, leaving them in a better position for the next fight. Battle Rating has a hypothetical maximum of 1000 (victory with no damage taken) and a hypothetical minimum of 0 (loss with no damage dealt). In other words, a Pokemon gets up to 500 points for the percentage of HP it damages in battle and up to 500 points for the percentage of HP it survives with. The Battle Rating formula is:īattle Rating = (500 x (Damage Dealt / Opponent's HP)) + (500 x (HP Remaining / HP))
Battle Ratingīattle Rating is a metric used to represent each battle's outcome. We hope the simulator can serve as a helpful guide for real-world battles.īelow are details for how the battle simulator works. While the simulator strives to paint as accurate a picture as possible, note that various factors may affect the outcome of an actual battle, such as Pokemon stats, latency, device performance, and human decision-making. It displays a timeline of what each Pokemon does, and how much damage they deal. Can Pokemon A beat Pokemon B, and by how much? The battle simulator seeks to calculate and illustrate the answer to that question.