fixed every npc dropping the new duke fishron weapons in normal mode fixed vitalum headress and vitalum jeans adding 90% damage instead of 9% damage fixed the classic noehtnap sprite setting preventing the mod from loading glass spike, cobalt shuriken, frostburn staff, and sliding penguins now use static immunity hydra missile rod's spitting heads now do 60% of the damage of the head the came from instead of 80% fire hydrent's breath now does 40% of the spear's damage intstead of 50% hydra head staff damage reduced 30->28, will now stop firing when the player stops attacking hydra beam attack rate reduced 12hps->5hps, doesn't pierce through tiles below the player reduced the cost of rhuthinium bars 6->3 ore ancient gemstone no longere halves max life, healing effect is now requires 10 seconds of avoiding damage, and heals an amount equal to half the damage recieved from the previus attack instead of fully healing reduced fire rate of glass helm's glass prism
fixed boss checklist loot table for divine light displaying restless sun twice and not diving hail knife homing weapons like miniond won't attack high priests at full health, anfd thus potentially anger them unintentionally reduced the fire rate of space fighter 3aps->2aps fixed bug where reloading the mod multiple times could cause Ancient Machine, Imperious, and Hydra's loot pools to repeat fixed Imperious being vulnerable to projectiles with static immunity rhuthinium vaporizer mana cost 12->8, damage 19 -> 35, knockback 0-> 0.5 longsword staff damage reduced 22->19 (It was better than the f*cking xeno staff) reduced nano dart's nano probe damage 50%->40% fixed severe bug that caused the mod not to load when 'classic Impererious' sprite setting was enabled fixed severe bug where mod wouldn't be able to create a server fixed spazzer's eye not bouncing off tiles fixed anvil morph dealing damage when sitting on the ground fixed traveling merchant never selling morph gem EoC shift no longer resets iFrames when bouncing and has 15% droppoff for each enemy hit Imperial courage buff attack speed bonus reduced 35%->25% the frenzied quick morph prefix now only reduces cooldown by 25% instead of 50% nerfed divine hail knife, damage 15->13, useTime 4->5, and is a little less acurrate the polar exterminator fight has been overhauled new world gen for the polar exterminator's den I'm not that good of a spriter so here I'll give thanks to the spriters who helped! many new armor sets all with unique effects A new sky fortress biome/strucutre with randomised layouts, and new enemeis with custom AI! I have a forum page and discord server for the mod where you can read up on the content, leave suggestions, or report bugs I generally try to make the content I add feel unique. This mod adds whatever I feel like adding. Thanks to all these amazing people for all their help with the mod! Fixed the Terrarium blocks being super duper dark Fixed an issue disabling the mod in MP when used with calamityĢ. Currently underdeveloped, but it has content post-plantera.Ĭross-Mod content with GRealm and Thorium, with Mod of Redemption, Calamity, & Varia cross-mod content planned! (Thorium support being worked on. The Terrarium: A crystal biosphere safe from the ever-corrupting world around you. Nothing is there, there is no reason to go there (Or is there?) The Void: Floating Islands at the top right of the world. The Mire, a swampy biome infested by slithering creatures of the dark, with gear mainly focusing on sheer speed. The Inferno, a volcanic biome ravaged by dragons, with gear mainly focusing on raw defense. The World Chaoses: Alternatives to the World Evils. Things break because we have a lot of worldgen.**Ĩ00+ Items, including EX items powerful upgrades to previous weapons with a new twist to them!Ģ1 Bosses (7 Pre-Hardmode, 4 Hardmode, and 5 Post-Moon Lord) **NOTE: Small worlds are heavilly discouraged with this mod. Chaos reigns, storms ravage, and reality tears at the seams!